![]() What does that mean? More exotic material from the Recycler. This skill lets Morgan harvest a good deal more Typhon material from dead alien enemies. Available in the Security tree from the start of the game, the second level of this ability raises gun damage and critical hit chance to 150 and 10 percent, respectively. This may be an obvious one, but she’ll get a lot more out of each bullet if you invest in the Firearms skill as soon as she’s got a trigger to pull. ![]() The ability’s second level raises the weapon’s damage by a whopping 50 percent, saving you ammo and stress in equal measure.Įven once Morgan finds her guns, they’re pretty weak before they’re upgraded. Make the game’s early hours significantly less rage-inducing by buffing her trusty wrench with Impact Calibration. Morgan’s guns are weak (if she’s even found them yet), she won’t unlock Typhon Abilities for a while, and enemies can do a ton of damage. Not only does this upgrade mean 20 percent more items at the Fabricator, but it’s required to install Lab Tech I in the Engineer tree, which you can use to upgrade weapons like the ever-useful GLOO Cannon and the Q-Beam. Unlockable from the start of the game, this three-neuromod skill increases Morgan’s recycling yield by a whole 20 percent. Available as soon as she unlocks Repair I, each level of Suit Modification expands her tiny inventory (as well as allows her to pack two extra stat-buffing chipsets into her suit) so she can carry as much of that sweet trash as possible. ![]() While it’s great that Talos I holds an infinite amount of valuable, repurposable junk, we can’t say the same for Morgan’s suit. Luckily, a quick trip to a Recycler will let Morgan turn her extra parts into much more useful synthetic and mineral crafting components, making essentials like ammo and weapon upgrade kits that much easier to fabricate. This skill gives Morgan the ability to break down the many uselessly identical weapons she’ll find littering the station into more spare parts than she’ll know what to do with. Spending the two measly Neuromods on Dismantle will make you glad you first invested so many into Repair I and II. Repair III might not be worth the eight required Neuromods, but the skill’s first two levels are game-changing. It can also make Talos I a safer place by letting her fix deadly broken electrical junctions, as well as its Typhon-hunting turrets (just make sure she gets her own Typhon-infused body out of their lines of sight first). Using spare parts, Repair lets Morgan cut out a great deal of backtracking by allowing her to fix any broken Recyclers or Fabricators she finds. ![]() But with so much freedom, which of the skills found across the Scientist, Engineer, Security, Energy, Morph or Telepathy trees are best to spec toward? Out of more than 40 available options, here are Prey’s ten most useful skills:Ī prerequisite for much of this list, you’ll want to unlock Repair I as early as possible. Arming protagonist Morgan Yu with six categories of skill trees, developer Arkane Studios doesn’t force players to invest all of their Neuromods (the game’s skill points) into only one or two paths. True to its “immersive sim” lineage, Prey is a game that encourages one to play their own way.
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